The nsITimer
interface offers a functionality to invoke a function after a specified delay.
Note that the delay is approximate: the timer can be fired before the requested time has elapsed.
nsITimer
instances must be initialized by calling one of the initialization methods. You may also re-initialize (using one of the initialization methods) an existing instance to avoid the overhead of destroying and creating a timer. It is not necessary to cancel the timer in that case.
Inherits from: nsISupports
Implemented by: @mozilla.org/timer;1
. To create an instance, use:
var timer = Components.classes["@mozilla.org/timer;1"] .createInstance(Components.interfaces.nsITimer);
nsITimer
should keep a reference to the timer until it is no longer needed in order to assure the timer is fired.void cancel(); |
void init(in nsIObserver aObserver, in unsigned long aDelay, in unsigned long aType); |
void initWithCallback(in nsITimerCallback aCallback, in unsigned long aDelay, in unsigned long aType); |
void initWithFuncCallback(in nsTimerCallbackFunc aCallback, in voidPtr aClosure, in unsigned long aDelay, in unsigned long aType); Native code only! |
Attribute | Type | Description |
callback |
|
The nsITimerCallback object passed to initWithCallback() . Read only. |
closure |
voidPtr |
The opaque pointer pass to initWithFuncCallback() . Read only. Native code only! |
delay |
unsigned long |
The timeout delay in millisecond. Note: Re-setting the delay on a one-shot timer that has already fired doesn't restart the timer. Call one of the init() methods to restart a one-shot timer. |
target |
|
The nsIEventTarget to which the callback is dispatched. This target must be set before calling any of the initialization methods. |
type |
unsigned long |
Defines the timer type: one shot, repeating slack or repeating precise. Must be one of the constants defined under Constants on this page. |
Constant | Value | Description |
TYPE_ONE_SHOT |
0 |
Type of a timer that fires once only. |
TYPE_REPEATING_SLACK |
1 |
After firing, the timer is stopped and not restarted until its callback completes. The timer period will ideally be at least the time between when processing for last firing the callback completes and when the next firing occurs, but note that this is not guaranteed: the timer can fire at any time. This is the preferable repeating type for most situations. |
TYPE_REPEATING_PRECISE |
2 |
TYPE_REPEATING_PRECISE is just a synonym for TYPE_REPEATING_PRECISE_CAN_SKIP. They used to be distinct, but the old TYPE_REPEATING_PRECISE kind was similar to TYPE_REPEATING_PRECISE_CAN_SKIP while also being less useful. So the distinction was removed. |
TYPE_REPEATING_PRECISE_CAN_SKIP |
3 |
This repeating timer aims to have constant period between firings. The processing time for each timer callback should not influence the timer period. However this timer type guarantees that it will not queue up new events to fire the callback until the previous callback event finishes firing. If the callback takes a long time, then the next callback will be scheduled immediately afterward, but only once, unlike TYPE_REPEATING_PRECISE. If you want a non-slack timer, you probably want this one. |
Cancels the timer. This method works on all types, not just on repeating timers -- you might want to cancel a TYPE_ONE_SHOT
timer, and even reuse it by re-initializing it (to avoid object destruction and creation costs by conserving one timer instance).
void cancel();
None.
Initialize a timer that will fire after the specified delay. A user must keep a reference to this timer till it is no longer needed or has been cancelled.
void init( in nsIObserver aObserver, in unsigned long aDelay, in unsigned long aType );
aObserver
nsIObserver
Interface. The subject is set to the nsITimer
Object which fired, the topic is equal to "timer-callback" and data is always set to null.aDelay
aType
Initialize a timer to fire after the given millisecond interval. This version takes a function to call.
void initWithCallback( in nsITimerCallback aCallback, in unsigned long aDelay, in unsigned long aType );
aCallback
nsITimerCallback
interface to call when timer expires.aDelay
aType
Initialize a timer to fire after the given millisecond interval. This version takes a function to call and a closure to pass to that function.
void initWithFuncCallback( in nsTimerCallbackFunc aCallback, in voidPtr aClosure, in unsigned long aDelay, in unsigned long aType );
aCallback
nsTimerCallbackFunc
interface compatible function to call when timer fires.aClosure
aDelay
aType
TYPE_REPEATING_SLACK timer is the preferable repeating timer type for most situations
Using initWithCallback
:
// we need an nsITimerCallback compatible... // ... interface for the callbacks. var event = { notify: function(timer) { alert("Fire!"); } } // Now it is time to create the timer... var timer = Components.classes["@mozilla.org/timer;1"].createInstance(Components.interfaces.nsITimer); // ... and to initialize it, we want to call event.notify() ... // ... one time after exactly ten seconds. timer.initWithCallback(event,10000, Components.interfaces.nsITimer.TYPE_ONE_SHOT);
Using init
, we fire an event every 10 seconds:
var event = { observe: function(subject, topic, data) { dump("hello world\n"); } } var timer = Components.classes["@mozilla.org/timer;1"].createInstance(Components.interfaces.nsITimer); const TYPE_REPEATING_PRECISE_CAN_SKIP = Components.interfaces.nsITimer.TYPE_REPEATING_PRECISE_CAN_SKIP; timer.init(event, 10*1000, TYPE_REPEATING_PRECISE_CAN_SKIP);